Total members 11894 |It is currently Sun Nov 24, 2024 10:55 pm Login / Join Codemiles

Java

C/C++

PHP

C#

HTML

CSS

ASP

Javascript

JQuery

AJAX

XSD

Python

Matlab

R Scripts

Weka





Example on how to load a BMP File. Read BMP image ,
java code
// *************************************************************
// BMP LOAD EXAMPLE
// Written by Juan Soulie <[email protected]>
// *************************************************************

#include <windows.h>
#include <fstream.h>

char szAppName [] = "BMPLoad";

LRESULT CALLBACK WindowProc (HWND, UINT, WPARAM, LPARAM);

// **********
// class CRaster
// - Generic class for BMP raster images.
class CRaster {
public:
int Width,Height; // Dimensions
int BPP; // Bits Per Pixel.
char * Raster; // Bits of the Image.
RGBQUAD * Palette; // RGB Palette for the image.
int BytesPerRow; // Row Width (in bytes).
BITMAPINFO * pbmi; // BITMAPINFO structure

// Member functions (defined later):
int LoadBMP (char * szFile);
int GDIPaint (HDC hdc,int x,int y);
};

// **********
// Windows Main Function.
// - Here starts our demo program
int WINAPI WinMain ( HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int nCmdShow )
{
HWND hwnd;
MSG msg;

WNDCLASS wc;
wc.style = CS_HREDRAW|CS_VREDRAW;
wc.lpfnWndProc = WindowProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor (NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH) (COLOR_WINDOW+1);
wc.lpszMenuName = NULL;
wc.lpszClassName = szAppName;

RegisterClass (&wc);

hwnd = CreateWindow (szAppName,"BMP Load",WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,CW_USEDEFAULT,CW_USEDEFAULT,CW_USEDEFAULT,
0,0,hInstance,0);

ShowWindow (hwnd,nCmdShow);
UpdateWindow (hwnd);

while (GetMessage(&msg,0,0,0))
{
TranslateMessage (&msg);
DispatchMessage (&msg);
}

return msg.wParam;
}

// **********
// Main Window Procedure.
// - Processes Window Messages
LRESULT CALLBACK WindowProc
(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
static CRaster bmp;
HDC hdc;
PAINTSTRUCT ps;

switch (message)
{
case WM_CREATE:
bmp.LoadBMP ("example.bmp");
return 0;
case WM_PAINT:
hdc=BeginPaint (hwnd,&ps);
bmp.GDIPaint (hdc,10,10);
EndPaint (hwnd,&ps);
return 0;
case WM_DESTROY:
PostQuitMessage (0);
return 0;
}
return DefWindowProc (hwnd,message,wParam,lParam);
}

// **********
// CRaster::LoadBMPFile (FileName);
// - loads a BMP file into a CRaster object
// * supports non-RLE-compressed files of 1, 2, 4, 8 & 24 bits-per-pixel
int CRaster::LoadBMP (char * szFile)
{
BITMAPFILEHEADER bmfh;
BITMAPINFOHEADER bmih;

// Open file.
ifstream bmpfile (szFile , ios::in | ios::binary);
if (! bmpfile.is_open()) return 1; // Error opening file

// Load bitmap fileheader & infoheader
bmpfile.read ((char*)&bmfh,sizeof (BITMAPFILEHEADER));
bmpfile.read ((char*)&bmih,sizeof (BITMAPINFOHEADER));

// Check filetype signature
if (bmfh.bfType!='MB') return 2; // File is not BMP

// Assign some short variables:
BPP=bmih.biBitCount;
Width=bmih.biWidth;
Height= (bmih.biHeight>0) ? bmih.biHeight : -bmih.biHeight; // absoulte value
BytesPerRow = Width * BPP / 8;
BytesPerRow += (4-BytesPerRow%4) % 4; // int alignment

// If BPP aren't 24, load Palette:
if (BPP==24) pbmi=(BITMAPINFO*)new char [sizeof(BITMAPINFO)];
else
{
pbmi=(BITMAPINFO*) new char[sizeof(BITMAPINFOHEADER)+(1<<BPP)*sizeof(RGBQUAD)];
Palette=(RGBQUAD*)((char*)pbmi+sizeof(BITMAPINFOHEADER));
bmpfile.read ((char*)Palette,sizeof (RGBQUAD) * (1<<BPP));
}
pbmi->bmiHeader=bmih;

// Load Raster
bmpfile.seekg (bmfh.bfOffBits,ios::beg);

Raster= new char[BytesPerRow*Height];

// (if height is positive the bmp is bottom-up, read it reversed)
if (bmih.biHeight>0)
for (int n=Height-1;n>=0;n--)
bmpfile.read (Raster+BytesPerRow*n,BytesPerRow);
else
bmpfile.read (Raster,BytesPerRow*Height);

// so, we always have a up-bottom raster (that is negative height for windows):
pbmi->bmiHeader.biHeight=-Height;

bmpfile.close();

return 0;
}

// **********
// CRaster::GDIPaint (hdc,x,y);
// * Paints Raster to a Windows DC.
int CRaster::GDIPaint (HDC hdc,int x=0,int y=0)
{
// Paint the image to the device.
return SetDIBitsToDevice (hdc,x,y,Width,Height,0,0,
0,Height,(LPVOID)Raster,pbmi,0);
}





Attachments:
File comment: source code,
winbmp.zip [25.53 KiB]
Downloaded 1176 times

_________________
Please recommend my post if you found it helpful
Author:
Beginner
User avatar Posts: 95
Have thanks: 2 time
Post new topic Reply to topic  [ 1 post ] 

  Related Posts  to : BMP Loader
 3D-object loader     -  



Topic Tags

C++ Files and I/O






Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
All copyrights reserved to codemiles.com 2007-2011
mileX v1.0 designed by codemiles team
Codemiles.com is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon.com