Thu Jan 31, 2013 11:59 pm
// Point.cpp: implementation of the Point class.
//
//////////////////////////////////////////////////////////////////////
#include "Point.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
Point::Point()
{
}
Point::~Point()
{
}
void Point::SetPosition(int NewX,int NewY)
{
x=NewX;
y=NewY;
}
int Point::SetX()
{
return x;
}
int Point::SetY()
{
return y;
}
// Point.h: interface for the Point class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_POINT_H__09069B6A_BD64_418B_ACB5_3E0DD810307D__INCLUDED_)
#define AFX_POINT_H__09069B6A_BD64_418B_ACB5_3E0DD810307D__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class Point
{
public:
Point();
// void Point(int NewX,int NewY);
void SetPosition (int NewX,int NewY);
int SetX();
int SetY();
virtual ~Point();
protected:
int x,y;
};
#endif // !defined(AFX_POINT_H__09069B6A_BD64_418B_ACB5_3E0DD810307D__INCLUDED_)
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