Sun Mar 20, 2011 9:19 pm
/*
* ConnectDots.c
*
* This program draws straight lines connecting dots placed with mouse clicks.
*
* Author: Samuel R. Buss
*
* Software accompanying the book
* 3D Computer Graphics: A Mathematical Introduction with OpenGL,
* by S. Buss, Cambridge University Press, 2003.
*
* Software is "as-is" and carries no warranty. It may be used without
* restriction, but if you modify it, please change the filenames to
* prevent confusion between different versions.
* Bug reports: Sam Buss, [email protected].
* Web page: http://math.ucsd.edu/~sbuss/MathCG
*
* Usage:
* Left click to place a control point.
* Maximum number of control points allowed is currently set at 64.
* Press "f" to remove the first control point
* Press "l" to remove the last control point.
* Press escape to exit.
*/
#include "ConnectDots.h"
#include <stdlib.h>
#include <GL/glut.h>
#include <stdio.h>
#include <math.h>
#define maxNumberOfPoints 64
float ArrayOfPoints[maxNumberOfPoints][2];
int currentNumberPoints = 0;
// Window size in pixels
int frameHeight;
int frameWidth;
void keysFunction (unsigned char key, int x, int y)
{
switch (key) {
case 27: // Escape key
exit(0);
break;
}
}
void removeFirstPoint() {
int i;
if ( currentNumberPoints>0 ) {
// Remove the first point, slide the rest down
currentNumberPoints--;
for ( i=0; i<currentNumberPoints; i++ ) {
ArrayOfPoints[i][0] = ArrayOfPoints[i+1][0];
ArrayOfPoints[i][1] = ArrayOfPoints[i+1][1];
}
}
}
// Left button presses place a control point.
void myMouseFunc( int button, int state, int x, int y ) {
if ( button==GLUT_LEFT_BUTTON && state==GLUT_DOWN ) {
float xPos = ((float)x)/((float)(frameWidth-1));
float yPos = ((float)y)/((float)(frameHeight-1));
yPos = 1.0f-yPos; // Flip value since y position is from top row.
addNewPoint( xPos, yPos );
glutPostRedisplay();
}
}
void removeLastPoint() {
if ( currentNumberPoints>0 ) {
currentNumberPoints--;
}
}
void addNewPoint( float x, float y ) {
if ( currentNumberPoints>=maxNumberOfPoints ) {
removeFirstPoint();
}
ArrayOfPoints[currentNumberPoints][0] = x;
ArrayOfPoints[currentNumberPoints][1] = y;
currentNumberPoints++;
}
void displayLines(void)
{
int i;
glClear(GL_COLOR_BUFFER_BIT);
// Draw the line segments
glColor3f(1.0f, 0.0f, 0.8f); // Reddish/purple lines
if ( currentNumberPoints>1 ) {
glBegin( GL_LINE_STRIP );
for ( i=0; i<currentNumberPoints; i++ ) {
glVertex2f( ArrayOfPoints[i][0], ArrayOfPoints[i][1] );
}
glEnd();
}
// Draw the interpolated points second.
glColor3f( 0.0f, 0.0f, 0.0f); // Draw points in black
glBegin( GL_POINTS );
for ( i=0; i<currentNumberPoints; i++ ) {
glVertex2f( ArrayOfPoints[i][0], ArrayOfPoints[i][1] );
}
glEnd();
glFlush();
}
void initRendering() {
glClearColor( 1.0f, 1.0f, 1.0f, 1.0f );
// Make big points and wide lines. (This may be commented out if desired.)
glPointSize(8);
glLineWidth(5);
// The following commands should induce OpenGL to create round points and
// antialias points and lines. (This is implementation dependent unfortunately, and
// may slow down rendering considerably.)
// You may comment these out if you wish.
glEnable(GL_POINT_SMOOTH);
glEnable(GL_LINE_SMOOTH);
glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); // Make round points, not square points
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); // Antialias the lines
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
void resizeWindow(int w, int h)
{
frameHeight = (h>1) ? h : 2;
frameWidth = (w>1) ? w : 2;
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0f, 1.0f, 0.0f, 1.0f); // Always view [0,1]x[0,1].
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB );
glutInitWindowSize(500, 500);
glutInitWindowPosition(100, 100);
glutCreateWindow(argv[0]);
initRendering();
glutDisplayFunc(displayLines);
glutReshapeFunc(resizeWindow);
glutKeyboardFunc(keysFunction);
glutMouseFunc(myMouseFunc);
glutMainLoop();
return 0; // This line is never reached
}
/*
* ConnectDots.h
*
* Author: Samuel R. Buss
*
* Software accompanying the book
* 3D Computer Graphics: A Mathematical Introduction with OpenGL,
* by S. Buss, Cambridge University Press, 2003.
*
* Software is "as-is" and carries no warranty. It may be used without
* restriction, but if you modify it, please change the filenames to
* prevent confusion between different versions.
* Bug reports: Sam Buss, [email protected].
* Web page: http://math.ucsd.edu/~sbuss/MathCG
*/
// Function prototypes
void myKeyboardFunc( unsigned char key, int x, int y );
void myMouseFunc( int button, int state, int x, int y );
void displayLines(void);
void removeFirstPoint();
void removeLastPoint();
void addNewPoint( float x, float y );
void initRendering();
void resizeWindow(int w, int h);
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