Sun Mar 20, 2011 10:12 pm
/*
* TextureBMP.cpp
*
* Loosely based on the example checker.c
* (Example 9-1, OpenGL Programming Guide, 3rd edition)
*
* Read an image from a bitmap (.bmp) file, and draw it as a texture
* map on a quad. A cpp class RgbImage is used to read a texture
* map from a bitmap (.bmp) file.
*
* Author: Samuel R. Buss
*
* Software accompanying the book.
* 3D Computer Graphics: A Mathematical Introduction with OpenGL,
* by S. Buss, Cambridge University Press, 2003.
*
* Software is "as-is" and carries no warranty. It may be used without
* restriction, but if you modify it, please change the filenames to
* prevent confusion between different versions.
* Bug reports: Sam Buss, [email protected].
* Web page: http://math.ucsd.edu/~sbuss/MathCG
*
*/
#include <stdlib.h>
#include <GL/glut.h>
#include "RgbImage.h"
/*
* Read a texture map from a BMP bitmap file.
*/
void loadTextureFromFile(char *filename)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_FLAT);
glEnable(GL_DEPTH_TEST);
RgbImage theTexMap( filename );
// Pixel alignment: each row is word aligned (aligned to a 4 byte boundary)
// Therefore, no need to call glPixelStore( GL_UNPACK_ALIGNMENT, ... );
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
gluBuild2DMipmaps(GL_TEXTURE_2D, 3,theTexMap.GetNumCols(), theTexMap.GetNumRows(),
GL_RGB, GL_UNSIGNED_BYTE, theTexMap.ImageData() );
}
/*
* Draw the texture in the OpenGL graphics window
*/
void drawScene(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_TEXTURE_2D);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glBegin(GL_QUADS);
glTexCoord2f(0.0, 0.0);
glVertex3f(-1.0, -1.0, 0.0);
glTexCoord2f(0.0, 1.0);
glVertex3f(-1.0, 1.0, 0.0);
glTexCoord2f(1.0, 1.0);
glVertex3f(1.0, 1.0, 0.0);
glTexCoord2f(1.0, 0.0);
glVertex3f(1.0, -1.0, 0.0);
glEnd();
glFlush();
glDisable(GL_TEXTURE_2D);
}
void resizeWindow(int w, int h)
{
float viewWidth = 1.1;
float viewHeight = 1.1;
glViewport(0, 0, w, h);
h = (h==0) ? 1 : h;
w = (w==0) ? 1 : w;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if ( h < w ) {
viewWidth *= (float)w/(float)h;
}
else {
viewHeight *= (float)h/(float)w;
}
glOrtho( -viewWidth, viewWidth, -viewHeight, viewHeight, -1.0, 1.0 );
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void keyboard (unsigned char key, int x, int y)
{
switch (key) {
case 27:
exit(0);
break;
default:
break;
}
}
char* filename = "RedLeavesTexture.bmp";
int main(int argc, char** argv)
{
glutInit(&argc, aargv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(240, 240);
glutInitWindowPosition(100, 100);
glutCreateWindow(argv[0]);
loadTextureFromFile( filename );
glutDisplayFunc(drawScene);
glutReshapeFunc(resizeWindow);
glutKeyboardFunc(keyboard);
glutMainLoop();
return 0;
}
/*
*
* RayTrace Software Package, release 1.0.4, February 2004.
*
* Author: Samuel R. Buss
*
* Software accompanying the book
* 3D Computer Graphics: A Mathematical Introduction with OpenGL,
* by S. Buss, Cambridge University Press, 2003.
*
* Software is "as-is" and carries no warranty. It may be used without
* restriction, but if you modify it, please change the filenames to
* prevent confusion between different versions. Please acknowledge
* all use of the software in any publications or products based on it.
*
* Bug reports: Sam Buss, [email protected].
* Web page: http://math.ucsd.edu/~sbuss/MathCG
*
*/
#include "RgbImage.h"
#ifndef RGBIMAGE_DONT_USE_OPENGL
#include <windows.h>
#include "GL/gl.h"
#endif
RgbImage::RgbImage( int numRows, int numCols )
{
NumRows = numRows;
NumCols = numCols;
ImagePtr = new unsigned char[NumRows*GetNumBytesPerRow()];
if ( !ImagePtr ) {
fprintf(stderr, "Unable to allocate memory for %ld x %ld bitmap.\n",
NumRows, NumCols);
Reset();
ErrorCode = MemoryError;
}
// Zero out the image
unsigned char* c = ImagePtr;
int rowLen = GetNumBytesPerRow();
for ( int i=0; i<NumRows; i++ ) {
for ( int j=0; j<rowLen; j++ ) {
*(c++) = 0;
}
}
}
/* ********************************************************************
* LoadBmpFile
* Read into memory an RGB image from an uncompressed BMP file.
* Return true for success, false for failure. Error code is available
* with a separate call.
* Author: Sam Buss December 2001.
**********************************************************************/
bool RgbImage::LoadBmpFile( const char* filename )
{
Reset();
FILE* infile = fopen( filename, "rb" ); // Open for reading binary data
if ( !infile ) {
fprintf(stderr, "Unable to open file: %s\n", filename);
ErrorCode = OpenError;
return false;
}
bool fileFormatOK = false;
int bChar = fgetc( infile );
int mChar = fgetc( infile );
if ( bChar=='B' && mChar=='M' ) { // If starts with "BM" for "BitMap"
skipChars( infile, 4+2+2+4+4 ); // Skip 4 fields we don't care about
NumCols = readLong( infile );
NumRows = readLong( infile );
skipChars( infile, 2 ); // Skip one field
int bitsPerPixel = readShort( infile );
skipChars( infile, 4+4+4+4+4+4 ); // Skip 6 more fields
if ( NumCols>0 && NumCols<=100000 && NumRows>0 && NumRows<=100000
&& bitsPerPixel==24 && !feof(infile) ) {
fileFormatOK = true;
}
}
if ( !fileFormatOK ) {
Reset();
ErrorCode = FileFormatError;
fprintf(stderr, "Not a valid 24-bit bitmap file: %s.\n", filename);
fclose ( infile );
return false;
}
// Allocate memory
ImagePtr = new unsigned char[NumRows*GetNumBytesPerRow()];
if ( !ImagePtr ) {
fprintf(stderr, "Unable to allocate memory for %ld x %ld bitmap: %s.\n",
NumRows, NumCols, filename);
Reset();
ErrorCode = MemoryError;
fclose ( infile );
return false;
}
unsigned char* cPtr = ImagePtr;
for ( int i=0; i<NumRows; i++ ) {
int j;
for ( j=0; j<NumCols; j++ ) {
*(cPtr+2) = fgetc( infile ); // Blue color value
*(cPtr+1) = fgetc( infile ); // Green color value
*cPtr = fgetc( infile ); // Red color value
cPtr += 3;
}
int k=3*NumCols; // Num bytes already read
for ( ; k<GetNumBytesPerRow(); k++ ) {
fgetc( infile ); // Read and ignore padding;
*(cPtr++) = 0;
}
}
if ( feof( infile ) ) {
fprintf( stderr, "Premature end of file: %s.\n", filename );
Reset();
ErrorCode = ReadError;
fclose ( infile );
return false;
}
fclose( infile ); // Close the file
return true;
}
short RgbImage::readShort( FILE* infile )
{
// read a 16 bit integer
unsigned char lowByte, hiByte;
lowByte = fgetc(infile); // Read the low order byte (little endian form)
hiByte = fgetc(infile); // Read the high order byte
// Pack together
short ret = hiByte;
ret <<= 8;
ret |= lowByte;
return ret;
}
long RgbImage::readLong( FILE* infile )
{
// Read in 32 bit integer
unsigned char byte0, byte1, byte2, byte3;
byte0 = fgetc(infile); // Read bytes, low order to high order
byte1 = fgetc(infile);
byte2 = fgetc(infile);
byte3 = fgetc(infile);
// Pack together
long ret = byte3;
ret <<= 8;
ret |= byte2;
ret <<= 8;
ret |= byte1;
ret <<= 8;
ret |= byte0;
return ret;
}
void RgbImage::skipChars( FILE* infile, int numChars )
{
for ( int i=0; i<numChars; i++ ) {
fgetc( infile );
}
}
/* ********************************************************************
* WriteBmpFile
* Write an RGB image to an uncompressed BMP file.
* Return true for success, false for failure. Error code is available
* with a separate call.
* Author: Sam Buss, January 2003.
**********************************************************************/
bool RgbImage::WriteBmpFile( const char* filename )
{
FILE* outfile = fopen( filename, "wb" ); // Open for reading binary data
if ( !outfile ) {
fprintf(stderr, "Unable to open file: %s\n", filename);
ErrorCode = OpenError;
return false;
}
fputc('B',outfile);
fputc('M',outfile);
int rowLen = GetNumBytesPerRow();
writeLong( 40+14+NumRows*rowLen, outfile ); // Length of file
writeShort( 0, outfile ); // Reserved for future use
writeShort( 0, outfile );
writeLong( 40+14, outfile ); // Offset to pixel data
writeLong( 40, outfile ); // header length
writeLong( NumCols, outfile ); // width in pixels
writeLong( NumRows, outfile ); // height in pixels (pos for bottom up)
writeShort( 1, outfile ); // number of planes
writeShort( 24, outfile ); // bits per pixel
writeLong( 0, outfile ); // no compression
writeLong( 0, outfile ); // not used if no compression
writeLong( 0, outfile ); // Pixels per meter
writeLong( 0, outfile ); // Pixels per meter
writeLong( 0, outfile ); // unused for 24 bits/pixel
writeLong( 0, outfile ); // unused for 24 bits/pixel
// Now write out the pixel data:
unsigned char* cPtr = ImagePtr;
for ( int i=0; i<NumRows; i++ ) {
// Write out i-th row's data
int j;
for ( j=0; j<NumCols; j++ ) {
fputc( *(cPtr+2), outfile); // Blue color value
fputc( *(cPtr+1), outfile); // Blue color value
fputc( *(cPtr+0), outfile); // Blue color value
cPtr+=3;
}
// Pad row to word boundary
int k=3*NumCols; // Num bytes already read
for ( ; k<GetNumBytesPerRow(); k++ ) {
fputc( 0, outfile ); // Read and ignore padding;
cPtr++;
}
}
fclose( outfile ); // Close the file
return true;
}
void RgbImage::writeLong( long data, FILE* outfile )
{
// Read in 32 bit integer
unsigned char byte0, byte1, byte2, byte3;
byte0 = (unsigned char)(data&0x000000ff); // Write bytes, low order to high order
byte1 = (unsigned char)((data>>8)&0x000000ff);
byte2 = (unsigned char)((data>>16)&0x000000ff);
byte3 = (unsigned char)((data>>24)&0x000000ff);
fputc( byte0, outfile );
fputc( byte1, outfile );
fputc( byte2, outfile );
fputc( byte3, outfile );
}
void RgbImage::writeShort( short data, FILE* outfile )
{
// Read in 32 bit integer
unsigned char byte0, byte1;
byte0 = data&0x000000ff; // Write bytes, low order to high order
byte1 = (data>>8)&0x000000ff;
fputc( byte0, outfile );
fputc( byte1, outfile );
}
/*********************************************************************
* SetRgbPixel routines allow changing the contents of the RgbImage. *
*********************************************************************/
void RgbImage::SetRgbPixelf( long row, long col, double red, double green, double blue )
{
SetRgbPixelc( row, col, doubleToUnsignedChar(red),
doubleToUnsignedChar(green),
doubleToUnsignedChar(blue) );
}
void RgbImage::SetRgbPixelc( long row, long col,
unsigned char red, unsigned char green, unsigned char blue )
{
assert ( row<NumRows && col<NumCols );
unsigned char* thePixel = GetRgbPixel( row, col );
*(thePixel++) = red;
*(thePixel++) = green;
*(thePixel) = blue;
}
unsigned char RgbImage::doubleToUnsignedChar( double x )
{
if ( x>=1.0 ) {
return (unsigned char)255;
}
else if ( x<=0.0 ) {
return (unsigned char)0;
}
else {
return (unsigned char)(x*255.0); // Rounds down
}
}
// Bitmap file format (24 bit/pixel form) BITMAPFILEHEADER
// Header (14 bytes)
// 2 bytes: "BM"
// 4 bytes: long int, file size
// 4 bytes: reserved (actually 2 bytes twice)
// 4 bytes: long int, offset to raster data
// Info header (40 bytes) BITMAPINFOHEADER
// 4 bytes: long int, size of info header (=40)
// 4 bytes: long int, bitmap width in pixels
// 4 bytes: long int, bitmap height in pixels
// 2 bytes: short int, number of planes (=1)
// 2 bytes: short int, bits per pixel
// 4 bytes: long int, type of compression (not applicable to 24 bits/pixel)
// 4 bytes: long int, image size (not used unless compression is used)
// 4 bytes: long int, x pixels per meter
// 4 bytes: long int, y pixels per meter
// 4 bytes: colors used (not applicable to 24 bit color)
// 4 bytes: colors important (not applicable to 24 bit color)
// "long int" really means "unsigned long int"
// Pixel data: 3 bytes per pixel: RGB values (in reverse order).
// Rows padded to multiples of four.
#ifndef RGBIMAGE_DONT_USE_OPENGL
bool RgbImage::LoadFromOpenglBuffer() // Load the bitmap from the current OpenGL buffer
{
int viewportData[4];
glGetIntegerv( GL_VIEWPORT, viewportData );
int& vWidth = viewportData[2];
int& vHeight = viewportData[3];
if ( ImagePtr==0 ) { // If no memory allocated
NumRows = vHeight;
NumCols = vWidth;
ImagePtr = new unsigned char[NumRows*GetNumBytesPerRow()];
if ( !ImagePtr ) {
fprintf(stderr, "Unable to allocate memory for %ld x %ld buffer.\n",
NumRows, NumCols);
Reset();
ErrorCode = MemoryError;
return false;
}
}
assert ( vWidth>=NumCols && vHeight>=NumRows );
int oldGlRowLen;
if ( vWidth>=NumCols ) {
glGetIntegerv( GL_UNPACK_ROW_LENGTH, &oldGlRowLen );
glPixelStorei( GL_UNPACK_ROW_LENGTH, NumCols );
}
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
// Get the frame buffer data.
glReadPixels( 0, 0, NumCols, NumRows, GL_RGB, GL_UNSIGNED_BYTE, ImagePtr);
// Restore the row length in glPixelStorei (really ought to restore alignment too).
if ( vWidth>=NumCols ) {
glPixelStorei( GL_UNPACK_ROW_LENGTH, oldGlRowLen );
}
return true;
}
#endif // RGBIMAGE_DONT_USE_OPENGL
/*
*
* RayTrace Software Package, release 1.0.4, February 2004.
*
* Author: Samuel R. Buss
*
* Software accompanying the book
* 3D Computer Graphics: A Mathematical Introduction with OpenGL,
* by S. Buss, Cambridge University Press, 2003.
*
* Software is "as-is" and carries no warranty. It may be used without
* restriction, but if you modify it, please change the filenames to
* prevent confusion between different versions. Please acknowledge
* all use of the software in any publications or products based on it.
*
* Bug reports: Sam Buss, [email protected].
* Web page: http://math.ucsd.edu/~sbuss/MathCG
*
*/
#ifndef RGBIMAGE_H
#define RGBIMAGE_H
#include <stdio.h>
#include <assert.h>
// Include the next line to turn off the routines that use OpenGL
// #define RGBIMAGE_DONT_USE_OPENGL
class RgbImage
{
public:
RgbImage();
RgbImage( const char* filename );
RgbImage( int numRows, int numCols ); // Initialize a blank bitmap of this size.
~RgbImage();
bool LoadBmpFile( const char *filename ); // Loads the bitmap from the specified file
bool WriteBmpFile( const char* filename ); // Write the bitmap to the specified file
#ifndef RGBIMAGE_DONT_USE_OPENGL
bool LoadFromOpenglBuffer(); // Load the bitmap from the current OpenGL buffer
#endif
long GetNumRows() const { return NumRows; }
long GetNumCols() const { return NumCols; }
// Rows are word aligned
long GetNumBytesPerRow() const { return ((3*NumCols+3)>>2)<<2; }
const void* ImageData() const { return (void*)ImagePtr; }
const unsigned char* GetRgbPixel( long row, long col ) const;
unsigned char* GetRgbPixel( long row, long col );
void GetRgbPixel( long row, long col, float* red, float* green, float* blue ) const;
void GetRgbPixel( long row, long col, double* red, double* green, double* blue ) const;
void SetRgbPixelf( long row, long col, double red, double green, double blue );
void SetRgbPixelc( long row, long col,
unsigned char red, unsigned char green, unsigned char blue );
// Error reporting. (errors also print message to stderr)
int GetErrorCode() const { return ErrorCode; }
enum {
NoError = 0,
OpenError = 1, // Unable to open file for reading
FileFormatError = 2, // Not recognized as a 24 bit BMP file
MemoryError = 3, // Unable to allocate memory for image data
ReadError = 4, // End of file reached prematurely
WriteError = 5 // Unable to write out data (or no date to write out)
};
bool ImageLoaded() const { return (ImagePtr!=0); } // Is an image loaded?
void Reset(); // Frees image data memory
private:
unsigned char* ImagePtr; // array of pixel values (integers range 0 to 255)
long NumRows; // number of rows in image
long NumCols; // number of columns in image
int ErrorCode; // error code
static short readShort( FILE* infile );
static long readLong( FILE* infile );
static void skipChars( FILE* infile, int numChars );
static void RgbImage::writeLong( long data, FILE* outfile );
static void RgbImage::writeShort( short data, FILE* outfile );
static unsigned char doubleToUnsignedChar( double x );
};
inline RgbImage::RgbImage()
{
NumRows = 0;
NumCols = 0;
ImagePtr = 0;
ErrorCode = 0;
}
inline RgbImage::RgbImage( const char* filename )
{
NumRows = 0;
NumCols = 0;
ImagePtr = 0;
ErrorCode = 0;
LoadBmpFile( filename );
}
inline RgbImage::~RgbImage()
{
delete[] ImagePtr;
}
// Returned value points to three "unsigned char" values for R,G,B
inline const unsigned char* RgbImage::GetRgbPixel( long row, long col ) const
{
assert ( row<NumRows && col<NumCols );
const unsigned char* ret = ImagePtr;
long i = row*GetNumBytesPerRow() + 3*col;
ret += i;
return ret;
}
inline unsigned char* RgbImage::GetRgbPixel( long row, long col )
{
assert ( row<NumRows && col<NumCols );
unsigned char* ret = ImagePtr;
long i = row*GetNumBytesPerRow() + 3*col;
ret += i;
return ret;
}
inline void RgbImage::GetRgbPixel( long row, long col, float* red, float* green, float* blue ) const
{
assert ( row<NumRows && col<NumCols );
const unsigned char* thePixel = GetRgbPixel( row, col );
const float f = 1.0f/255.0f;
*red = f*(float)(*(thePixel++));
*green = f*(float)(*(thePixel++));
*blue = f*(float)(*thePixel);
}
inline void RgbImage::GetRgbPixel( long row, long col, double* red, double* green, double* blue ) const
{
assert ( row<NumRows && col<NumCols );
const unsigned char* thePixel = GetRgbPixel( row, col );
const double f = 1.0/255.0;
*red = f*(double)(*(thePixel++));
*green = f*(double)(*(thePixel++));
*blue = f*(double)(*thePixel);
}
inline void RgbImage::Reset()
{
NumRows = 0;
NumCols = 0;
delete[] ImagePtr;
ImagePtr = 0;
ErrorCode = 0;
}
#endif // RGBIMAGE_H
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