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* Project Name:   JChess (Chess Java Game Code)
* Programmer:   msi_333
* Type:   Game
* Technology:  Java JDK5
* IDE:   NetBeans
* Description:   This is a chess game that I have developed and it supports 2-players only until now which person vs person. You can play as two players on the same desktop or using two computer via network. Current version includes a history log and chat box. The JChess.rar includes a NetBeans project so if you don't have it installed on your computer you still can find all the codes folders under the folder "src/". There is also an executable called JChess.jar under the folder "dist/" which u can run the game without compiling. To run the Jar game file you must have JVM(Java Virtual Machine).
Steps to run the Java Chess:
  1. Download JChess.rar
  2. Unrar it.
  3. Run the game(Using its jar).

You can play it player1 vs player2:


  1. Server and client(one same computer or using two computer)
  2. Local host ( on the same computer)
player1 vs computer is not implemented.


MainPanel.java
java code
package MainFrame.ChessFrame;

import MainFrame.ChessFrame.players.player1;
import MainFrame.ChessFrame.players.player2;

import java.awt.Point;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.geom.Rectangle2D;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.ServerSocket;
import java.net.Socket;
import java.net.UnknownHostException;
import javax.swing.BorderFactory;
import javax.swing.JButton;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import java.awt.event.*;
import java.lang.String;
import javax.swing.JScrollPane;
import javax.swing.border.BevelBorder;
import javax.swing.border.TitledBorder;
import javax.net.*;


public class MainPanel extends JPanel {

private player1 P1=new player1();
private player2 P2=new player2();
private final int Divide=600/8;
private int move =0;
private Rectangle2D rec;
private short players_turn=1;
public final ToolPanel myTool;
private final StatusPanel myStatus;
private boolean GameOver=false;
private boolean Iam_Server=false;
private boolean Iam_Client=false;
private ServerSocket ServerSock;
private Socket Sock;
private BufferedReader in;
private PrintWriter out;
private String Box;
private boolean local=true;
private JButton startServer;
private JButton startClient;
private String MyIp_Address;
private String MyPort_number;
private boolean Game_started=true;
private Recv_Thread Recv_from;
private ChatPanel Refe_Chat;


public void start_As_Server(String Ip,String Port,ChatPanel newChat) {

Recv_from=new Recv_Thread();
Refe_Chat=newChat;
Game_started=false;

MyIp_Address=Ip;
MyPort_number=Port;





start_Again();
startServer=new JButton(" Start server");
startServer.setSize(150,25);
startServer.setLocation(200,300);
startServer.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {

try {


ServerSock=new ServerSocket(Integer.parseInt(MyPort_number));

Thread Server=new Thread(new Runnable() {
public synchronized void run() {

try {

Sock=ServerSock.accept();

Refe_Chat.listen_chat();
in=new BufferedReader(new InputStreamReader(Sock.getInputStream()));
out=new PrintWriter(Sock.getOutputStream());
startServer.setVisible(false);
startServer=null;
Recv_from.start();

Game_started=true;

} catch (IOException ex) {
ex.printStackTrace();
}
}
});


Server.start();

/*in=new BufferedReader(new InputStreamReader(Sock.getInputStream()));
out=new PrintWriter(Sock.getOutputStream());*/
// Sock.setSoTimeout(999999);
// Refe_Chat.listen_chat();



} catch (IOException ex) {
ex.printStackTrace();

JOptionPane.showConfirmDialog(null,"Server error","Error",JOptionPane.ERROR_MESSAGE);
}
startServer.setText("Waiting...");


}

});
local=false;
add(startServer);


Iam_Server=true;
repaint();
}
public void start_As_Client(String Ip,String Port,ChatPanel newChat) {


Recv_from=new Recv_Thread();

Refe_Chat=newChat;

Game_started=false;



start_Again();
MyIp_Address=Ip;
MyPort_number=Port;
local=false;
startClient=new JButton("Start Client");
startClient.setSize(150,25);
startClient.setLocation(200,300);

startClient.addActionListener(new ActionListener() {

public void actionPerformed(ActionEvent e) {
try {

Sock=new Socket(MyIp_Address,Integer.parseInt(MyPort_number));
in=new BufferedReader(new InputStreamReader(Sock.getInputStream()));
out=new PrintWriter(Sock.getOutputStream());



Recv_from.start();
Game_started=true;
Refe_Chat.start_chat();


} catch (UnknownHostException ex) {
ex.printStackTrace();
} catch (IOException ex) {
ex.printStackTrace();
JOptionPane.showConfirmDialog(null,"Client error","Error",JOptionPane.ERROR_MESSAGE);
}

startClient.setVisible(false);
startClient=null;
}
});


Iam_Client=true;
add(startClient);


}


public void start_Again() {
P1=new player1();
P2=new player2();
move =0;
players_turn=1;
GameOver=false;
local=true;
myTool.start_Again();
myStatus.start_Again();
Iam_Server=false;
Iam_Client=false;
repaint();

}


public MainPanel(ToolPanel myToolPanel,StatusPanel myStatusPanel) {
setBackground(Color.WHITE);

setSize(600,600);
setLocation(3,10);

MousewhenMove mouseDragAndDrop=new MousewhenMove();
Mousehere mouseHereEvent=new Mousehere();
addMouseMotionListener(mouseDragAndDrop);
addMouseListener(mouseHereEvent);

myTool=myToolPanel;
myStatus=myStatusPanel;
setLayout(null);


}

public void paintComponent(Graphics g) {

super.paintComponent(g);


Graphics2D g2 = (Graphics2D)g;





int iWidth = 600;
int iHeight = 600;


// Drawing the board
for (int i=0; i<8; i=i+2) {
for (int j=0; j<8; j=j+2) {

g2.setColor(Color.BLUE);
rec=new Rectangle2D.Double(j*iWidth/8,(1+i)*iWidth/8,Divide,Divide);
g2.fill(rec);
rec=new Rectangle2D.Double((1+j)*iWidth/8,i*iWidth/8,Divide,Divide);
g2.fill(rec);

}
}

/// Puting the pieces
Point postionPoint;
int postX;
int postY;
Image img;
for (int i = 1; i <= 32; i++) {
if(i<17) {
if(i==P2.GetInhand()) {
postionPoint=P2.getPixelPoint(i);

} else {
postionPoint=P2.returnPostion(i); }
img=P2.returnIconImage(i);

}

else {


if(i==P1.GetInhand()) {

postionPoint=P1.getPixelPoint(i);


} else {
postionPoint=P1.returnPostion(i); }
img=P1.returnIconImage(i);
}


if(i==P1.GetInhand())
g2.drawImage(img,postionPoint.x-25,postionPoint.y-25,Divide-40,Divide-12 ,this);
else if(i==P2.GetInhand())
g2.drawImage(img,postionPoint.x-25,postionPoint.y-25,Divide-40,Divide-12 ,this);
else {
postX=rowToX(postionPoint.x);
postY=colToY(postionPoint.y);
g2.drawImage(img,postX+20,postY+4,Divide-40,Divide-12 ,this);
}


}



}

/// You can inherit from Adapter and avoid meaningless
private class Mousehere implements MouseListener {

public void mouseClicked(MouseEvent e) {


}

public void mousePressed(MouseEvent e) {


}

/*
--<<" In the name of **GOD** ">>--
*
Hena el engain bat3 7arakaat kollaha. it is long bas ma3lsh . hwa unf3 ut3adel.
Ana henah bakshef al3 "Solider eaten move" and "Check King"
and "Other pices and Illagel and eaten moves"
*
*I Hope U under stand it ("Remember i didn't make this in one hour")
*<<<<!!!!So don't expect you understand it in one Minute!!!!>>>>>
*
*
* If Can improve it (It would be a Good Thing)
*
*/

public void mouseReleased(MouseEvent e) {
boolean can_Send=false;

if(!GameOver) {

Point newP;
Point samePostion;
if(P1.GetInhand()!=-1) {


newP=P1.getPixelPoint(P1.GetInhand());
newP.x/=Divide;
newP.y/=Divide;
newP.x++;
newP.y++;
int otherindex;

Point old=P1.returnOldPostion(P1.GetInhand());
int x=old.x;
int y=old.y;
Point present=P1.returnPostion(P1.GetInhand());



///////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////




if(Iam_Server||local) {


// set the seen of the solider -white
if(P1.GetInhand()<33&&P1.GetInhand()>24) {
for(int i=1;i<17;i++) {
samePostion=P2.returnPostion(i);
if(samePostion.x==newP.x&&samePostion.y==newP.y) {
if(P1.setSeentoSiliders(P1.GetInhand(),samePostion))
break;
}
}
}
///////////////////////////////////////////////////////////////////////////////////
if(!(newP.x== present.x&&newP.y== present.y)/*&&!P1.returncheckKing()*/)
if(P1.checkthemove(newP,P1.GetInhand() )) // if the move is illegal
{


boolean flag=false;


for(int i=1;i<=32;i++) {
if(P1.GetInhand()!=i)// check if there is peices in the WAY
{
if(i<17)
flag=P1.checktheWay(newP,P2.returnPostion(i),P1.GetInhand());//Means there is somting in the Way so can't move
else {
flag=P1.checktheWay(newP,P1.returnPostion(i),P1.GetInhand());
}

if(flag==true)break;//Means there is a Pice in the Way
}




//


}


if(!flag&&P1.Pice_already_there(newP))
//(if flag =false this means "The pice able to MOVE as logic""
{
// So We Check If the New Place Make a Check To Black King !!!
boolean kin2=true;
Point myold=new Point();
Point o=P1.returnPostion(P1.GetInhand());
myold.x=o.x;
myold.y=o.y;
Point other=new Point();
Point f=new Point();
boolean kill=false;
int killed=-1;
boolean end_move=true;



////*** Start Here to Check the King

for(int k=1;k<17;k++) {
// I have to Check the Place

other=P2.returnPostion(k);




if(newP.x==other.x&&newP.y==other.y) {

int inHand=P1.GetInhand();

if(inHand>24&&P1.returnsoliderSeen(inHand)) {
kill=true;


f.x=other.x;
f.y=other.y;

P2.Killedpiec(k);
} else if(inHand<=24) {
kill=true;

f.x=other.x;
f.y=other.y;

P2.Killedpiec(k);
} else {
P1.changePostion(myold,inHand);
end_move=false;

break;
}


killed=k;//!!!

break;

}

}


if(end_move)
P1.changePostion(newP,P1.GetInhand());// Here is the mOve ended

P1.checkKing(false);
if(P1.see_king_Check(P2))
// if my king will be in check if i move
//so i can't move and i will return back to old postion'
{
P1.changePostion(myold,P1.GetInhand());
P1.checkKing(true);
end_move=false;
}
if(kill&&P1.returncheckKing()) {
P2.changePostion(f,killed);


}



if(!P1.returncheckKing()) {

if(P2.see_king_Check(P1))
// if my king will be in check if i move
//so i can't move and i will return back to old postion'
{

P2.checkKing(true);
end_move=false;
if(P2.Check_Mate_GameOver(P1)) {
GameOver();
Box=Integer.toString(P2.GetInhand())+Integer.toString(newP.x)+Integer.toString(newP.y);
can_Send=true;
}

else {
Box=Integer.toString(P1.GetInhand())+Integer.toString(newP.x)+Integer.toString(newP.y);

CheckStatus();
can_Send=true;

}


}




if(end_move) {
Box=Integer.toString(P1.GetInhand())+Integer.toString(newP.x)+Integer.toString(newP.y);


ChangeTurn();
can_Send=true;
}



}

}

}

P1.SetInhand(-1);

repaint();

if(can_Send&&((Iam_Server||Iam_Client))) {

Send_move();
//Send_to.resume();

// Recv_from.resume();

}

if(GameOver)
JOptionPane.showConfirmDialog(null,"Check Mate\n White won the game","Game Over",JOptionPane.PLAIN_MESSAGE);

}
}
///////////////////////////////Black/////////////////////////////////////////
//////////////////////////////Black///////////////////////////////////////////
//////////////////////////////Black//////////////////////////////////////////////
//////////////////////////////Black//////////////////////////////////////////////
else if(P2.GetInhand()!=-1)//white
{

if(Iam_Client||local) {
newP=P2.getPixelPoint(P2.GetInhand());
newP.x/=Divide;
newP.y/=Divide;
newP.x++;
newP.y++;
boolean Kingch=false;
Point old=P2.returnOldPostion(P2.GetInhand());
Point present=P2.returnPostion(P2.GetInhand());


// set the seen of the solider -black
// set the seen of the solider -black
// set the seen of the solider -black
if(P2.GetInhand()<17&&P2.GetInhand()>8) {
for(int i=17;i<33;i++) {
samePostion=P1.returnPostion(i);

if(samePostion.x==newP.x&&samePostion.y==newP.y) {
if(P2.setSeentoSiliders(P2.GetInhand(),samePostion)) {

break;
}
}
}
}


if(!(newP.x== present.x&&newP.y== present.y)/*&&!P2.returncheckKing()*/)
if(P2.checkthemove(newP,P2.GetInhand())) {
boolean flag=false;
for(int i=1;i<=32;i++) {
if(P2.GetInhand()!=i) {
if(i<17)
flag=P2.checktheWay(newP,P2.returnPostion(i),P2.GetInhand());
else
flag=P2.checktheWay(newP,P1.returnPostion(i),P2.GetInhand());

if(flag)break;
}
}



for(int i=1;i<=16&&!flag;i++) {
if(P2.GetInhand()!=i) {
if(flag==false) {
samePostion=P2.returnPostion(i);
if(newP.x==samePostion.x&&newP.y==samePostion.y) {
flag =true;
break;

}
}

}

if(flag)break;
}

if(!flag) {
Point kingPostion2=P2.returnPostion(8);
Point myold=new Point();
Point o=P2.returnPostion(P2.GetInhand());
myold.x=o.x;
myold.y=o.y;
Point other=new Point();
Point f=new Point();
boolean kill=false;
boolean end_move=true;
int killed=-1;



for(int k=17;k<33;k++) {
other=P1.returnPostion(k);
if(newP.x==other.x&&newP.y==other.y) {

int inHand=P2.GetInhand();


if(inHand>8&&P2.returnsoliderSeen(inHand)) {
kill=true;

other=P1.returnPostion(k);

f.x=other.x;
f.y=other.y;

P1.Killedpiec(k);
} else if(inHand<=8) {
kill=true;

other=P1.returnPostion(k);

f.x=other.x;
f.y=other.y;
P1.Killedpiec(k);
} else {
end_move=false;
P2.changePostion(myold,inHand);
}



killed=k;
break;

}

}
//boolean kin2=true;
if(end_move)
P2.changePostion(newP,P2.GetInhand());

P2.checkKing(false);
if(P2.see_king_Check(P1))
// if my king will be in check if i move
//so i can't move and i will return back to old postion'
{
P2.changePostion(myold,P2.GetInhand());
P2.checkKing(true);

end_move=false;


}
if(kill&&P2.returncheckKing()) {

P1.changePostion(f,killed);
}

if(P2.returncheckKing()) {
P2.changePostion(myold,P2.GetInhand());
}


if(!P2.returncheckKing()) {
if(P1.see_king_Check(P2))
// if my king will be in check if i move
//so i can't move and i will return back to old postion'
{

P1.checkKing(true);
end_move=false;


if(P1.Check_Mate_GameOver(P2)) {
Box=Integer.toString(P2.GetInhand())+Integer.toString(newP.x)+Integer.toString(newP.y);
GameOver();

can_Send=true;
}

else {
Box=Integer.toString(P2.GetInhand())+Integer.toString(newP.x)+Integer.toString(newP.y);
CheckStatus();
can_Send=true;
}
}


if(end_move) {
Box=Integer.toString(P2.GetInhand())+Integer.toString(newP.x)+Integer.toString(newP.y);
ChangeTurn();
can_Send=true;
}

}

}
}
P2.SetInhand(-1);

repaint();

if(can_Send&&((Iam_Server||Iam_Client))) {

//Send_to.resume();
Send_move();
/// Recv_from.resume();


}
if(GameOver)
JOptionPane.showConfirmDialog(null,"Check Mate\n Black won the game","Game Over",JOptionPane.DEFAULT_OPTION);

}
}
}

}

public void mouseEntered(MouseEvent e) {

}

public void mouseExited(MouseEvent e) {

}
}
////////*---------------Mohamed Sami ------------------*//////////////////
public boolean BoardgetPostion(int x, int y)


{
if(!GameOver&&Game_started) {
if((Iam_Server&&players_turn==1)||(local)||(Iam_Client&&players_turn==2)) {

int newX=x/Divide;
int newY=y/Divide;
newX++;
newY++;

if(newX>8||newY>8||newX<1||newY<1) {
repaint();
return false;

}

if(players_turn==1&&P1.GetInhand()==-1)//Player 1
{
for(int i=17;i<=32;i++) {
Point p=P1.returnPostion(i);
if(p.x==newX&&p.y==newY) {
P1.SetInhand(i); whenHandleAndPice(x,y);return true;}
}
} else if(players_turn==2&&P2.GetInhand()==-1)//Player 2
{
for(int i=1;i<=16;i++) {
Point p=P2.returnPostion(i);
if(p.x==newX&&p.y==newY) {
P2.SetInhand(i); whenHandleAndPice(x,y);return true;}
}
}

else if(players_turn==1&&P1.GetInhand()!=-1)//Player 1
{
whenHandleAndPice(x,y);
return true;
} else if(players_turn==2&&P2.GetInhand()!=-1)//Player 2
{
whenHandleAndPice(x,y);
return true;
}
P1.SetInhand(-1);
move=0;

return false;

}
}
return false;
}
public boolean whenHandleAndPice(int x,int y) {

if(players_turn==1&&P1.GetInhand()!=-1) {
P1.changePixel(x,y,P1.GetInhand());return true;
} else if(players_turn==2&&P2.GetInhand()!=-1) {
P2.changePixel(x,y,P2.GetInhand());return true;
}
return false;
}
private int rowToX(int r) {
int myx;
int iHeight = this.getHeight();
myx=(r*iHeight/8) - Divide;
return myx;
}
private int colToY(int c) {
int myy;
int iWidth = getWidth();
myy = (c*iWidth/8) - Divide;
return myy;
}




private class MousewhenMove implements MouseMotionListener {
public void mouseDragged(MouseEvent e) {

int x = e.getX();
int y = e.getY();
if(controll_game_type(x,y)) {

repaint();
}

}
public void mouseMoved(MouseEvent e) {

}


}

public boolean controll_game_type(int x,int y) {

if(Iam_Server==true||Iam_Client==true&&Game_started) {
if(Iam_Server&&players_turn==1) {
return BoardgetPostion(x,y);
} else if(Iam_Client&&players_turn==2) {
return BoardgetPostion(x,y);
} else
return false;
} else {
return BoardgetPostion(x,y);
}


// return false;
}



private void ChangeTurn() {
if(players_turn==1) {
players_turn=2;
myTool.add_to_History("White : "+P1.Tell_me_About_last_move());
myStatus.changeStatus(" Black player turn");
myTool.change_to_Timer2();
}

else if(players_turn==2) {
players_turn=1;
myTool.add_to_History("Black : "+P2.Tell_me_About_last_move());
myTool.change_to_Timer1();
myStatus.changeStatus(" White player turn");
}


}

private void NetChangeTurn() {
if(players_turn==2) {

myTool.add_to_History("White : "+P1.Tell_me_About_last_move());
myStatus.changeStatus(" Black player turn");
myTool.change_to_Timer2();
}

else if(players_turn==1) {

myTool.add_to_History("Black : "+P2.Tell_me_About_last_move());
myTool.change_to_Timer1();
myStatus.changeStatus(" White player turn");
}

}

private void NeTGameCheckStatus() {
if(players_turn==1) {


myTool.add_to_History("White : "+P1.Tell_me_About_last_move());
myTool.change_to_Timer2();
} else if(players_turn==2) {


myTool.add_to_History("Black : "+P2.Tell_me_About_last_move());
myTool.change_to_Timer1();
}
myStatus.changeStatus(" Check! ");
}


private void CheckStatus() {
if(players_turn==1) {

players_turn=2;
myTool.add_to_History("White : "+P1.Tell_me_About_last_move());
myTool.change_to_Timer2();
} else if(players_turn==2) {

players_turn=1;
myTool.add_to_History("Black : "+P2.Tell_me_About_last_move());
myTool.change_to_Timer1();
}


myStatus.changeStatus(" Check! ");
}


private void GameOver() {

myStatus.changeStatus(" Check Mate! ");



GameOver=true;
}


public void Send_move() {
out.print(Box);
out.print("\r\n");
out.flush();

}

class Recv_Thread extends Thread {
public synchronized void run () {




while(true) {

try {

Box=in.readLine();

} catch (IOException ex) {
ex.printStackTrace();
System.out.println("ERROR");
}



if(Box!=null) {







int newInHand=Integer.parseInt(Box);
int newX=Integer.parseInt(Box);
int newY=Integer.parseInt(Box);


/***
* Operation to Get
*1- The # of Pice
*2- The Location X
*3- The Location Y
*
**/

newInHand/=100;
newX-=(newInHand*100);
newX/=10;
newY-=(newInHand*100)+(newX*10);


if(players_turn==1) {



P1.SetInhand(newInHand);
players_turn=2;

P1.changePostion(new Point(newX,newY),newInHand);

P2.Killedpiec(P1.Get_Pice_already_there_from_enemy(new Point(newX,newY),P2));
P2.checkKing(false);

if(P2.see_king_Check(P1))
// if my king will be in check if i move
//so i can't move and i will return back to old postion'
{

P2.checkKing(true);



if(P2.Check_Mate_GameOver(P1)) {
System.out.println("mate");
GameOver();

}

else {

NeTGameCheckStatus();

}
} else NetChangeTurn();


P1.SetInhand(-1);


} else {
P2.SetInhand(newInHand);
P2.changePostion(new Point(newX,newY),newInHand);

P1.Killedpiec(P2.Get_Pice_already_there_from_enemy(new Point(newX,newY),P1));
players_turn=1;

P1.checkKing(false);
if(P1.see_king_Check(P2))
// if my king will be in check if i move
//so i can't move and i will return back to old postion'
{

P1.checkKing(true);



if(P1.Check_Mate_GameOver(P2)) {

System.out.println("mate");
GameOver();

}

else {

NeTGameCheckStatus();

}
} else NetChangeTurn();

P2.SetInhand(-1);
}
// CheckStatus();

repaint();
}


}
}
}

}

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_________________
M. S. Rakha, Ph.D.
Queen's University
Canada


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For this message the author DrRakha has received thanks - 2: anubhab91, Nuke_H2

I love it! thanks!!! This is a big help for my study...



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gracias



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The Java chess program on the left is a version of ChessPartner
written in Java. Of course not the full version, just a very small part of it !
A chess program written in Java is much slower then a program written in C or assembler, thus the playing strength will be much less as well. Note: This program is still under development, so please come back often, also feedback is appreciated.
===========



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very interesting :yahoo:



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thats nice game!! i really like that.. thanks..
:duel:



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Hey guys, I am new here...and very glad to have such a cool custom stuff for free...wasn't expecting that my time will be that much worth here...but it really is now!...thanks to the developer, great job.



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I need to use a chess like this for my study work.
I need to know I are a method like MoveFromTo(origin, destiny).

Thanks :D



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nice game...i wanted chess...but it was trial version at many places...thanks.



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Hello!

Anybody knows if there is a way to move the pieces with coordinates (lineOrigin, columnOrigin, lineDestiny, columnDestiny) ?

I need something like this to implements my work.

Thanks :D



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