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Text Texture in java
Code:
import java.awt.*;
import javax.swing.*;
import java.awt.image.*;

public class 
TextTexturedExample extends JPanel {
  public 
void paint(Graphics g) {
    
Graphics2D g2d = (Graphics2Dg;
    
Font font = new Font("Monotype Corsiva"Font.PLAIN40);
    
g2d.setFont(font);
    
String st "Java is an Object Oriented Programming Language.";
    
BufferedImage bufferedImage getTextureImage();
    
Rectangle rect = new Rectangle(00bufferedImage.getWidth(),
            
bufferedImage.getHeight());
    
TexturePaint texturePaint = new TexturePaint(bufferedImagerect);
    
g2d.setPaint(texturePaint);
    
g2d.drawString(st20100);
  }
  private 
BufferedImage getTextureImage() {
    
int s=10;
    
BufferedImage bufferedImage = new BufferedImage(ss,
             
BufferedImage.TYPE_INT_RGB);
    
Graphics2D g2d bufferedImage.createGraphics();
    
g2d.setPaint(Color.blue);
    
g2d.fillRect(0022);
    
g2d.setPaint(Color.green);
    
g2d.fillRect(20s2);
    
g2d.setPaint(Color.yellow);
    
g2d.fillRect(022s);
    
g2d.setPaint(Color.red);
    
g2d.fillRect(22ss);
  return 
bufferedImage;
  }
  public static 
void main(String[] args) {
    
JFrame f = new JFrame("Text Textured Example");
    
f.getContentPane().add(new TextTexturedExample());
    
f.setSize(760200);
    
f.show();
}





Attachments:
File comment: output
textTextured.gif
textTextured.gif [ 10.69 KiB | Viewed 5035 times ]

_________________
M. S. Rakha, Ph.D.
Queen's University
Canada
Author:
Mastermind
User avatar Posts: 2715
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