Sun Nov 15, 2009 10:20 am
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
/**
* Simple class to demonstrate a Die
*
*
*/
public class Die {
private int value;
private int posX, posY;
private Font font;
/**
* Create a new die at the given position and
* set the initial value to 1
*
* @param posX
* @param posY
*/
public Die(int posX, int posY) {
this.posX = posX;
this.posY = posY;
value = 1;
font = new Font("Courier", Font.BOLD, 60);
}
/**
* Set the top left position to display the die
* @param posX
* @param posY
*/
public void setPos(int posX, int posY){
this.posX = posX;
this.posY = posY;
}
/**
* @return the value
*/
public int getValue() {
return value;
}
/**
* @param value the value to set
*/
public void setValue(int value) {
this.value = value;
}
/**
* @param font the font to set
*/
public void setFont(Font font) {
this.font = font;
}
/**
* Roll the dice to get a random value between 1& 6
*/
public void roll(){
value = (int)(Math.random()*6 + 1);
}
public void display(Graphics g){
g.setColor(Color.yellow);
g.fillRect(posX, posY, 80, 80);
g.setColor(Color.black);
g.drawRect(posX, posY, 80, 80);
g.setFont(font);
g.drawString(""+value, posX + 20, posY+60);
}
}
import java.applet.Applet;
import java.awt.Button;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class DiceRoller extends Applet implements ActionListener{
private Die d1,d2;
private Button btnRoll;
public void init(){
setSize(220,200);
setBackground(Color.green);
d1 = new Die(20,40);
d2 = new Die(120,40);
btnRoll = new Button("ROLL DICE");
btnRoll.addActionListener(this);
add(btnRoll);
}
/**
* Display the current values of the 2 dice
*/
public void paint(Graphics g){
d1.display(g);
d2.display(g);
}
/**
* When the button is clicked roll the dice.
*
*/
public void actionPerformed(ActionEvent ae) {
d1.roll();
d2.roll();
repaint();
}
}
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